Thompson Submachine Gun 1921 - "TOMMY GUN"

A 3D model of the iconic Thompson M1928 Submachine Gun, emphasizing historical authenticity, intricate detailing, and real-time performance. This project explores the intersection of historical research and technical 3D artistry, utilizing aged texturing techniques to enhance realism.

• Role: Weapon Designer & Prop Modeler
• Responsibilities: High-poly and low-poly modeling, UV mapping, texture/material application, and rendering for presentation
• Tools Used: Blender, Substance 3D Painter, Substance Stager
Technical Specifications:

• Body: 4K Texture (4096x4096)
• Magazine/Strap/Handle: 4096x2048
• Research Applied: Gazzillo's (2015) optimization techniques were crucial in ensuring that the Thompson M1928 Submachine Gun model maintained a high level of detail while being performance-friendly for real-time game environments. By focusing on efficient polycount management and texture optimization, the model was made game-ready without compromising visual quality. Raj et al. (2019) further informed the texturing process, enabling the creation of aged wood and metal surfaces that captured the vintage, time-worn essence of the iconic weapon. These approaches ensured the model not only looked historically accurate but also performed effectively in gaming scenarios.