Jatin Kaushik
Jatin Kaushik
3D Environment artist
Florida, United States

Summary

I am a Master's student in Game Design at Full Sail University, with a Bachelor's in Game Development from JNAFAU. As a 3D Environment Artist, I've collaborated on AAA titles, leveraging Unreal Engine, ZBrush, and Blender to create immersive game environments. I excel in PBR shading, procedural generation, and optimizing modular asset workflows. My experience includes working with renowned clients like Samsung India, Krafton, and Garena Free Fire, where I achieved significant project success and efficiency. I am passionate about pushing the boundaries of visual storytelling in gaming.

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Skills

Art DirectionCompositingEnvironment DesignLook Development3D ModelingLightingUV MappingGame DesignPre-vizSet DesignLevel DesignPBR Texturinggame art3D ARTEnvronment art

Software proficiency

After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Premiere
Premiere
SpeedTree
SpeedTree
gi
gi
Adobe XD
Adobe XD
Quixel Mixer
Quixel Mixer
Quixel Megascans
Quixel Megascans
Substance 3D Stager
Substance 3D Stager

Productions

    • Movie
      The leap
    • Year
      2024
    • Role
      3D environment and Lighting artist
    • Company
      The Oz Studios

Experience

  • 3D Environment Artist Intern at Mars Games
    Florida, US
    April 2024 - Present

    • Collaborated with the environment art team to produce 3D assets and captivating game environments.

    • Leveraged Unreal Engine 5 for real-time world-building, achieving visually stunning and immersive game levels.

    • Executed advanced PBR shading and texturing techniques using Substance 3D Painter and Substance Designer.

    • Streamlined the development and optimization of modular asset workflows, significantly boosting production

    efficiency.

  • Real-Time Rendering Team Lead at The Oz Studios
    Delhi , IN
    April 2023 - December 2023

    • Utilized Unreal Engine's Lumen for environments, lighting, and cinematography in 'The Leap,' achieving

    realistic renders and 100% project completion.

    • Created intricate 3D models in Blender and 3ds max and textured them using Substance 3D Painter, achieving

    stunning visuals within tight deadlines.

    • Implemented procedural generation techniques to create diverse and dynamic 3D environments, significantly

    reducing development time.

    • Crafted an intro shot for the Samsung Galaxy Watch 6 commercial, "Tap Your Wrist To Pay," using Unreal

    Engine, showcasing advanced environmental art and real-time rendering skills.

  • 3D Designer at Tesseract Esports LLP
    Hyderabad, IN
    July 2020 - January 2023

    • Developed interactive virtual environments for virtual production, enhancing user engagement.

    • Created 3D models and environments, collaborating with designers to achieve 85% alignment with project

    requirements.

    • Produced cinematic renders in Unreal Engine 4 & 5 for teasers, trailers, and match openers, contributing to

    60% of the project's promotional material.

    • Enhanced operational environments, increasing efficiency by 30% while preserving artistic vision and adhering

    to industry best practices.